Gameplay Systems
Building gameplay mechanics, reusable systems and features that support the core player experience.
Gameplay Programmer
I build gameplay systems, tools and interactive experiences, with professional experience developing games in Unity and C#.
Gameplay Programmer
Gameplay systems, tools and features developed as part of a production game environment.
Building gameplay mechanics, reusable systems and features that support the core player experience.
Creating NPC behaviour, state-driven logic and interactive systems for game worlds.
Developing editor tools and workflows that make game development faster and easier to maintain.
Implementing game interfaces and connecting gameplay with services and other production systems.
eWorlds
Developing gameplay systems, tools and production features for a multiplayer game environment using Unity and C#.
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A personal game project focused on gameplay, interaction and building complete systems from scratch.
I'm a gameplay programmer based in Spain with professional experience developing games with Unity and C#.
I particularly enjoy solving the technical problems behind gameplay: designing reusable systems, building tools and turning interactions into something that feels good to play.
I'm currently expanding into C++ and Unreal Engine...
Have an opportunity, a project, or just want to get in touch? Feel free to send me a message.
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